21st century Tenjiku Shogi Exchange values


 
Colins values

A
Fire Demon
B
Great General
Vice General
C
Rook General
Bishop General
(Rook General)
D
Lion Hawk
Lion
(Lion)
E
Water Buffalo
F
Free Eagle
Free King
(Free King)
(Heavenly Tetrarch)
Soaring Eagle
Horned Falcon
(Bishop General)
Chariot Soldier
G
(Soaring Eagle)
(Horned Falcon)
Dragon King
Dragon Horse
H
(Chariot Soldier)
(Water Buffalo)
(Flying Ox)
(Free Boar)
I
(Dragon King)
Rook
Knight
(Dragon Horse)
Bishop
J
Vertical Soldier
Vertical Mover
(Rook)
K
Side Soldier
Side Mover
Phoenix *
(White Horse)
(Whale)
Kylin *
(Crown Prince) *
L
(Flying Stag)
Reverse Chariot
Lance
(Bishop)
(Vertical Mover)
(Vertical Soldier)
(Multi General)
(Side Soldier)
(Side Mover)
M
Gold General
Drunk Elephant *
Blind Tiger
Ferocious Leopard
Silver General
N
Copper General
Iron General
(Tokin)
O
Dog
Pawn
On the exchange value and attributes of the pieces
This could take a while to put anything significant on this page.

Exchange values simplified
These are what I consider to be the approximate exchange values of the pieces in the opening and early middle game. The values are based on potential promotion values and likelihood of promoting combined with a normal defensive and aggressive movement value.
Note that the value of some pieces, WB, PH and KY in particular, have much lower movement values (and much higher values when actually promoted) than those given.
The few unnamed pieces have values less than 1.
All values have been rounded and are not to be taken too literally.
The WB could have had an exchange value as high as 13 on this list, but I thought that too high.
note: both Gunther and Colin rank the lion type pieces higher then I do
The DE is not in this list - the value ranges from 1 to infinity depending on proximity to the promotion zone and the danger to the king. 


FI stands well above all other pieces at all times where checkmate is not imminent.
In the opening its purpose is to defend, to win material or to support a mating attack. 
In the middle game, with longer range pieces out in the open its power is diminished.
In the endgame it can gain rapid access to the king and burn it.
- Remember, when moving next to an enemy Fire Demon it is only the moving Fire Demon that gets incinerated. No other piece is captured except any piece landed on.
- Frontal mates are often supported by a Demon, pieces moving next to it are immediately burnt.
- The old exchange rate was 3 jumping generals but judge the position well before accepting that.




When the enemy asks for a truce without warning, he is up to something